Exhibition of Studio Projects

BreakPoint

Emma Kušková

Annotation

The project Break Point presents an original card memory game pexeso focused on the themes of motivation and manipulation in sport environment. Through visual situations and interactive gameplay, it opens dialogue about psychological pressure, communication between coaches and athletes, and the boundaries of support. The aim is to encourage self-reflection, empathy, and the ability to recognize manipulative behavior. The game serves as an educational tool for athletes, coaches, and the wider public.

For the content of this site is responsible: prof. ak. soch. Marian Karel