Studio Florián FLO|W



was established after a many-year effort of Miloš Florián at the Czech Technical University /CTU/ in Prague_Faculty of Architecture_Department of Building Construction I. in the autumn 2004. Since 2015 Institute of architectural modelling MOLAB. The name FLO│W, previously under the name of Glass/Freeform Architecture, suggests the main focus not only of the projects, but also of the pedagogie activity. The work of the pedagogue, tutors, research of Ph.D. Program and students of the Studio tries to reflect the above mentioned tendencies based on other principles and multidisciplinary co-operation than it has been common till now, in modest conditions. It depends on the individual capabilities of every person. 

MOTTO ● Architecture cannot be taught ● It is true by Idea to Performance ● It is necessary to alter our routine of thinking and move in a new direction ● It is important to give the space for the development of personality ●The candidate should have ambitions to be better than his/her pedagogue, tutors and other people he/she admires ● The young people should have an opportunity to learn during his/her studies and to try various possibilities of planning the architecture, design or urbanism ● In our planning we use the tools, systems, structures, technologies, materials and media that were created by people during the history of mankind to the present time ● On the base of experience achieved in this way we can hope a young people will choose the direction of his/her activity well ● To keep our playfulness, to entertain and to hold our youthful world-view ● It is important to start the self awareness and, consequently, the forming of personality ● Personality means an architectural opinion ●Therefore we are trying-within the work in Studio-to form an area, to get inspiration, and to put stress on independence »»» Miloš Florián, head of the Studio FLOW    

Studio FLOW is of the opinion that a digitally-driven architecture should be flexible, interactive and adaptable. Software is a driving force in all the phases of the structure planning and rise of the building′s architecture. A characteristic feature is continuous effort of innovation. Architecture becomes inspired by the natural processes projecting into the procedure of planning based on application of evolutionary technologies enriched both by advanced simulations, animations and the tools of building structure design, and by parametric design system and script methods. By the creative engagement of algorithms an architect, a designer or a student can generate endless number of similar structures of buildings, which means a geometry output of predetermined dimensional, referential and functional dependencies. The structure is defined by algorithms entered by a row of variables as, for example, the needs of users, climate parameters, behaviour, a number and dimension of the particular components. If the algorithmic scripts that determine the shape and location of the components are written additionally in a rather general way, it is possible to change the input parameters, and thus also the final design of the building structure. The evolutionary models make possible the combination of atomic structure and mechanic properties of the material with macro behaviour of the building structure as a whole embodied into the dynamic environment. Evolutionary inspired process of planning is understood as a process of optimation, where anadequate solution can be found in the space of all possible solutions. Architecture and urbanism can be based on the swarm theory, where the built environment is defined as a space that is formed not only by smart components, but also by synthetic biology, which not only with each other, but also with the users mutually cooperate. We live in the time of Internet of Things, related with virtualisation and technologies, such as Artificial Intelligence, analysis of Big Datacomputer simulations, augmented reality, 3D/4D print, robots and augmented humans. In connection with the new challenges it is therefore necessary to focus on monitoring subtle ways of behaviour not only among people, or between people and their environment, but also between people, machines and the environment. The physical infrastructure of the buildings and city is integrated into the digital one. The modern environment is networked with sensors that emit large amounts of data for specific applications. Providing data to any device connected to the network creates the state of computer ubiquity of the Internet of Everything. Such a communicative environment acts as an extension of the human nervous system. Built-in computers and sensors laid throughout the city will provide and evaluate the information obtained from our daily digital tracks, and on the basis of them it will be possible to directly generate urban and architectural structures. The aim is to connect people and processes into a single functional organism, which will also lively communicate with its environment. The digitally-driven architecture aims at the paradigmatic shift from static via interactive to adaptable structures sensitive to application of materials and exploitation of natural sources. The outputs are evaluated and presented not only by the means of posters, but first of all through videos, virtual reality and models on the principle of e-manufacturing technic.

In the Studio we welcome non-conformal people, because they have the properties that are the guarantee of the independence and distinct creativity necessary for solving both the traditional and non-traditional tasks. We do not require a passive approach: the aim of our work is not the education of epigons, but developing of one's own opinion.

Marek Růžička | MediaLab Brno
Dominik Císař | SCAR
Jana Hladíková | Glass house
Daniel Vejstrk | Tennis stadium roofing at Prague - Štvanice
Jindřich Ráftl | re:location
Jan Petrš | Swarm Tower London

For the content of this site is responsible: doc. Ing. arch. Miloš Florián, Ph.D.